An early concept sketch drawn at 1:1 scale
A painting that was used as reference
Concept created later in the project
Early CAD of the Body and Legs
Final CAD of the Body and Legs
Early head design, with the trunk pivoting partway through
Intermediate head design
Final Head design
Head Assembly in SOlidWorks featuring three servos (blue), Mouth flap (pink), Eye support base (red), blink mechanism, and trunk (with brass axis)
A sketch I drew of my concept for how the mouth will move. The mechanism takes advantage of the properties of the figure's finishing material, a stretch fabric. WHen it is time for the figure to close its mouth, a thin piece of material will be lifted, stretching fabric from the lower lip up to the upper lip, leading to the appearance of a closed mouth.
A video test of the Blink mechanism. IN the final version the eye lid will be held open by a spring. When it is time to blink a servo will pull down the eye lid.
Gearbox to rotate the arms and head
Old Head with an eye to demonstrate the additional life the figure receives when it has eyes
Assembly of the figure using an old head design
Final Head on the printer
Final Head freshly off the printer
Interior of the head
Test print of the face sculpt
Final assembly before finishing materials are applied
Trunk motion test
With the time crunch before the expo, application of his skin was a rushed job that would need to be redone.
Naked Skull
Working on Template
Template
Partial Application of Fabric Finish
Applied Fabric with paint details